Encounter Book, the encounter book provides encounters that tie in with various plot hooks presented in the Campaign Guide.
Unfortunately, in order to avoid repeating, Shadowfell excludes some information that youd want to have if you were making characters from the Shadowfell including rules for the shadar-kai race or for being a shadow humanoid, one of hataraku maou-sama episode 3 which would apply to basically every single character.
It is tagged as being for use with the D D Essentials line, but is a standard size RPG product.
The encounters are spread out to tie into both Gloomwrought and most of the beyond locations described in the Guide.It is mostly ruled by the Raven Queen, the deity who is tasked with that sorting, although she apparently isnt as in control as she used.Monster Manual or, monster Vault products means that there arent all that many monster foes for the PCs described in the book.The cards come in three flavors (Apathy, Fear, and Madness) and hand out some sort of penalty to the character.Contents (Campaign Guide and Encounter Book).The main component is the 128-page Campaign Guide describing the city of Gloomwrought and some other locations of note in the Shadowfell (the contents of the book will be discussed in more detail below).There were several editing errors in the body text (incorrect spelling, missing word, text not matching map, etc.) not a lot, but I tend to hold D D (and its relative wealth) to a high editorial standard.The entries are universally based on hacked nimbuzz for airtel Gloomwrought, and include the Deathless Watch (the corrupt town guard the Ebony Guard (Raven Queen zealots the Ghost Talon (shadar-kai terrorists Gloomwrought-specific golems, the Keepers, Midnights Own (a lower-level gang whose plan is to engage in enough mayhem that.Finally, there is a 30-card Despair Deck that is used to represent the mental effects of the plane on the characters.All of this is a plus if you already own all of these other products (no paying for content you already own and an obvious minus if you dont.That title is way too long to type, so lets just go with.The Shadowfell (10 pages) The intro chapter touches on how to get to the Shadowfell, the Despair Deck, and general background material.Even though the general feel of the book is that the PCs will be visiting the Shadowfell, rather than being from the Shadowfell, this was a bit of an absence for.Theres also a 32-page Encounter Book (also discussed more below thats more nice magazine than book in its construction.
Shadowfell from here on out.Its not suitable for a starting location for Heroic tier characters, and Im not sure how much of the material in the Campaign Guide would be easily portable to a random campaign (although the Widow of the Walk would, I think).The writing was like the layout it wasnt bad and didnt get in the way, but it wasnt anything exciting.Judgment Calls and Verdict.The plane is, generally, dark and full of despair what you might expect from a death-focused plane in a product with a tagline of Not afraid of death are you?Additionally, the appearance of a variety of Shadowfell native monsters in prior.